



Then came the lag, the rumors, the engine switches (Quake II! Unreal!). With 3D Realms staying tight-lipped, fans devoured every new bit of into online (lap dances! Vegas!). DNF promised a cheeky, cheesy antidote to the grim late 90s shooters. The beefy, catchphrase-spewing, Ahnold-inspired Duke was a huge innovation - establishing the sort of political incorrectness, and giddy gore that would become the trademark of the Grand Theft Auto generation.įittingly, Take-Two Interactive, publishers of GTA, would eventually snap up the rights to Duke Nukem Forever (along with buying 3D Realms' acclaimed shoot 'em up, Max Payne, for $45 million). Since the first game debuted in 1991, the franchise (which includes more than 15 titles) has raked in roughly $500 million. The aptly-titled shooter goes down as the ultimate shorthand for everything that can go wrong when a game gets too bold. So where's Duke Nukem Forever - the long-awaited follow-up? Some intrepid gamers who are modifying the old Duke Nukem shoot 'em up for high-resolution playback.
